I'm a game developer with a bachelor's degree in game design. I'm interested in many game development fields, and the ones I'm best at are game design and programming, besides having a great interest in level creation, both artistically and in design. I also have some knowledge of game production and, though rarely, also like to study sound design and music.
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I have worked on some games for PC and Mobile, and I'm constantly developing personal projects. In the Projects tab, you'll find videos of these games, and some include the option to download or play inside your browser.
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Currently, I'm focusing on developing my game and level design skills as well as 3D modeling, animation, and texturing. I'll add more of my work here as soon as it's ready.
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Finally, I also have a YouTube channel where I show, in a simplified fashion, the processes behind game development.

Hi! This is my
portfolio!

SKILLS
Tools
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Pen and paper
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diagrams.net
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Gitbook
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Wix
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Microsoft Excel
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Figma
Experience
In all projects that I had a hand in game design, I used at least one of the tools on the left. I always prefer to start with a brainstorm while I write down the initial ideas on paper and pen, in addition to using them a lot in physical prototypes. I always use diagrams.net to work on level design and game progression. Gitbook and Wix I usually use to make GDDs and other types of documents in wiki format. I like to use o Excel for planning and balancing game resources. Lastly, I use Figma for prototyping interfaces and wireframes. I've included examples of some projects just below!
Prototype of an avatar management system made in Machinations.


Game level design flowchart 2031: Echoes of an Odyssey
Sketches and early prototypes of some games, including: The Lands of Camelot and The Forgotten Future
